9/13/2021
56
After i read the 'Hit Damage Calculation' and 'Damage conversion' part in PoE wiki,
i got questions that i'm here seeking for some help and discussion.
Imagine a player using a bow that deals 100 damage. I have:
gear part:
40% of Physical Damage converted to Cold Damage from a skill gem
25% of Physical Damage converted to Cold Damage from gear
60% of Cold Damage converted to Fire Damage from a support gem
70% more Weapon Elemental Damage from a support gem
passive part:
10% increased physical damage from passives
20% increased elemental damage from passives
Damage calculation:
The Physical Damage:
because we get totally 65% physical damage converted to cold Damage
100 * (1 - 0.4 - 0.25) = 35 remaining physical damage
35 * (1 + 0.1 ) = 38.5 10% increased physical damage from passives
so final physical damage is 38.5
The Cold Damage:
65 from converting physical to cold damage, but 60% of cold damage converted to fire
damage from a support gem
65 * (1 - 0.6) = 26 remaining cold damage
affected by elemental and physical damage modifiers,70% more Weapon Elemental Damage
26 * (1 + 0.1 + 0.2) * 1.7 = 57.46
so final cold damage is 57.46
The Fire Damage:
65 * 0.6 = 39 from converting cold to fire damage
affected by elemental and physical damage modifiers,70% more Weapon Elemental Damage
HERE I got a question. Would the fire damage take another 20% increased elemental damage
from passives?
would it be:
39 * (1 + 0.1 + 0.2 + 0.2) * 1.7 = 99.45 ?
and am i anything else wrong above?
hope someone could help me to solve it.
Last edited by steinlagoonzard on Mar 7, 2013, 4:17:11 AM
Posted by
steinlagoonzard
on Mar 7, 2013, 4:04:31 AM
Stats usually don't benefit from the same bonuses more than once - that means that fire part of damage you deal would benefit from the same bonuses as cold part + increased fire damage if you have any.
Posted by
Scol91
on Mar 7, 2013, 6:54:54 AM
^That there.
An example:
Ice Nova + Cold to Fire. 100 Cold damage, 50% Converted to Cold.
50% Inc. Spell damage, 30% Inc. Cold damage, 50% Inc. Fire damage.
Base damage after converstion: 50 Cold, 50 Fire.
Cold damage is straightforward:
50 * (1 + (50/100) + (30/100)) = 90 Cold
The Fire damage is converted from Cold, so it benefits from Cold damage as well:
50 * (1 + (50/100) + (30/100) + (50/100)) = 115 Fire
Posted by
Vipermagi
on Mar 7, 2013, 6:16:51 PM
thanks,i got it. but a little bit feeling down, double conversion doesn't benefit twice.
Posted by
steinlagoonzard
on Mar 8, 2013, 2:47:15 AM
  1. Fire Damage Poe
  2. Poe Jewel Convert Physical To Fire
  3. Poe Convert Physical To Cold

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since avatar of fire (aof) is added in poe passive skill tree, there are not many good builds about the keystone. it is too malicious for most players that aof converts their physical, cold and lightning damages to fire damage, which limits the scope of application of aof. i’m happy to share my idea about aof with you.

Physical


aof convert 50% of physical, lightning and cold damage to fire and makes classes just output fire damage. many of players found that their other damage reduces 50% but the fire damage just adds a little after they chosen the keystone. Battlevoid harbinger cheats. in other word, a part of precious dps loses in the progress of conversion.

If your physical damage is converted to fire damage, it makes sense for that to be increased by fire damage increases, because it is fire damage. It also makes sense for it to be increased by physical damage increases, because more physical damage means more to convert, which means more fire damage. (80–120)% increased Armour and Energy Shield Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green Socket Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket Minions convert 25% of Physical Damage to Chaos Damage per White Socket Minions have (5–10)% chance to Freeze, Shock. DelveMeleeFire: Default Attack Strike your foes down with a powerful blow. Skillcanfirearrows 1 skillcanfirewandprojectiles 1 Gain 100% of your Physical Damage as Extra Fire Damage Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley: Cast Time: 1 Second. Since avatar of fire (aof) is added in poe passive skill tree, there are not many good builds about the keystone. It is too malicious for most players that aof converts their physical, cold and lightning damages to fire damage, which limits the scope of application of aof. I’m happy to share my idea about aof with you.

Poe

i ever came cross such question for my melee character. after my several test, i found that infernal blow (ib) is a perfect skill to fit aof. aof with ib can convert 100% of physical damage into fire damage. either the pass purpose or now purpose is to let my melee character have high damage and get elemental and physical bonus in fights.

take mty marauder with a two-hand axe for example. marauder outputs pure physical damage, without ci. the way he improves his dps is to use support gems.
infernal blow melee physical damage (×1.49) multistrike (×1.34) added fire damage (×1.39)

Convert

the physical damage can add 3.5 times while hastred is open. for a item with 6l, there are two sockets to remain. even if i add an support gem, dps is not increased a lot any more.

Poe physical to lightning support

Fire Damage Poe

Convert Physical To Fire Poe

Poe Jewel Convert Physical To Fire

aof can have ib break the limit. coin out aof in passive skill tree and gem connection like this:
ib melee physical damage multistrike weapon elemental damage

Poe Convert Physical To Cold

every support gem can increase 50% ~ 60% of damage for the character. if the dps remains 15000 at the late period, aof can greatly increase 33000 damage.
aof has several shortcomings. the first shortcoming is that the value of hastred is low. generally, hastred is capable of boosting 25% of physical damage. with aof, hastred just adds 14% damage. the second is about ib. ib with aoe has high dps. using ib, the character has to close to and slay monsters, so there is need to have high life and armour. in addition, pure fire damage can not restore mana and life. therefore, equipment has to have the ability to restore life and mana.

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