Build your apps using Xcode 12 GM seed, test them on devices running iOS 14 and iPadOS GM seed, and submit them for review. Starting April 2021, all iOS and iPadOS apps submitted to the App Store must be built with Xcode 12 and the iOS 14 SDK. Download GStreamer. If you're on Linux or a BSD variant, you can install GStreamer using your package manager. For other platforms, specifically Windows, macOS, Android, and iOS, we provide binary releases in the form of official installers or tarballs maintained by the GStreamer project.

If you're on Linux or a BSD variant, you can install GStreamer using yourpackage manager.

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For other platforms, specifically Windows, macOS,Android, and iOS, we provide binary releases inthe form of official installers or tarballs maintained by the GStreamerproject.


Binary releases in the form of MSI installers are available. The installers aresplit into runtime and development packages. For development, you will want toinstall both packages.

  • MSVC 64-bit (VS 2019, Release CRT)
  • MSVC 32-bit (VS 2019, Release CRT)
  • MinGW 64-bit
  • MinGW 32-bit

For each of the above listed targets, a zip file with .msm modulesis available for integration into your own WiX-based app installer.

If you are not sure which to pick between MSVC and MinGW, just pick MSVC.However, do see the toolchain compatibility notesbelow which may affect you based on what toolchain your app will be built with.

NOTE: The library names in MSVC are different from MinGW; specifically the DLLsare of the form foo.dll instead of libfoo.dll.

NOTE: GstSharp .NET bindingsrequire the MSVC binaries starting with 1.18.

NOTE: Some of the plugins shipped with the MSVC binaries link to non-gstreamerlibraries built with MinGW because they are built with Autotools. See belowfor what this means for your application.

Older 1.x binary releases are also available.


Universal Windows Platform

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Binary releases built to target the Universal Windows Platform (UWP). Used forshipping apps on the Windows Store, such as for an XBox, HoloLens 2, etc.

  • UWP Universal (ARM64, X86, X86_64) (VS 2019, Release CRT)
  • UWP Universal (ARM64, X86, X86_64) (VS 2019, Debug CRT)

UWP apps cannot use plugins that use dependencies built with MinGW because offorbidden APIs. Hence, these plugins are omitted from the binaries.

Toolchain Compatibility Notes

On Windows, you can use a number of different toolchains and versions thereof,and it is not always obvious how these can be mixed and matched with thebinaries provided above by GStreamer.

The first step is ensuring that you're using the correct architecture. Youshould not try to mix 32-bit code built with any toolchain with 64-bit codebuilt with any toolchain.

Next, understand that since GStreamer is written mostly in C, all APIs exportedby GStreamer libraries and plugins use C ABIs. Even plugins written in otherlanguages such as Rust, C++, C#, Python, etc, are loaded using the C ABI.

This means you can consume the GStreamer binaries from any toolchain that usesthe same C ABI. Using the same CRT (C Runtime)is better, but it's not always a requirement. Here's the matrix outlining theCRT used for each GStreamer version: Pinterest for mac pro.

GStreamer versionMinGWMSVC

This is the toolchain compatibility matrix with the stable releases:

App Toolchain1.16 MinGW1.16 MSVC1.18 MinGW1.18 MSVC
Visual Studio 2015 and newer (ucrtbase.dll)PARTIALFULLFULLFULL
Visual Studio 2013 and older (msvcrt.dll)PARTIALPARTIALPARTIALPARTIAL

FULL means full C compatibility, including debugging symbols.

PARTIAL means mixing the two should be fine as long as you are careful whilepassing memory across CRT boundaries.

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NONE means fully unsupported, and will lead to crashes.


Binary releases in the form of .pkg framework installers are available. Theinstallers are split into runtime and development packages. For development,you will want to install both packages.

  • macOS 64-bit (target: macOS 10.11)
  • macOS 64-bit (target: macOS 10.10)

GStreamer is also available on Homebrew, and you should beable to use that. However, please note that some plugins are not shipped byHomebrew, and you should avoid mixing Homebrew and the official installers onthe same system.

Older 1.x binary releases are also available.

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Binary releases are available with each in the form of a single 'universal'tarball with armv7, arm64, x86, and x86_64 architectures in subfolders.

  • Android Universal 1.18.4 tarball
  • Android Universal 1.16.3 tarball

The Android NDKs used by the stable releases are:

GStreamer versionNDK Version

The Android APIs targeted by the GStreamer 1.16.x and 1.18.x stable release(s) are:

ArchitectureAPI Targeted
armv7v16 (Jelly Bean)
x86v16 (Jelly Bean)
arm64v21 (Lollipop)
x86_64v21 (Lollipop)

Older 1.x binary releases are also available.


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Binary releases that integrate into XCode are available in the form of a single'universal' package with fat library frameworks. Bitcode support is built-inand the target SDK version for 1.16.x was iOS 9.0, and for 1.18.x is 11.0.

  • iOS Universal 1.18.4 framework (ARM64, X86_64)
  • iOS Universal 1.16.3 framework (ARM64, X86_64, X86)

Older 1.x binary releases are also available.

Linux and BSDs

All Linux distributions and many BSD variants provide packages of GStreamer.You will find these in your distribution's package repository.

Note that some distributions split the GStreamer plugins up further than theupstream sources. Additionally, some distributions do not include some pluginsfrom the gst-plugins-bad package, or omit the gst-plugins-ugly and gst-libavpackages entirely in their main repository for legal reasons.


For building the aforementioned binary releases, you need to use the Cerberobuild aggregatormaintained by the GStreamer project which supports Linux, macOS, and Windows.

For downloading each GStreamer module individually, check our modulespage, or go straight to our source download directory.

Generally, you should not need to build from source yourself unless you needfeatures that are only available in a newer version of GStreamer than isprovided by your distribution or in the last stable release.

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For doing GStreamer development, we recommend using the gst-buildproject whichwill aggregate all the GStreamer modules using Meson's subprojectfeature.

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