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But his newfound powers lead him down a rabbit hole of hedonism and disillusionment, and ultimately to the dark secret behind the story of Fillory.Download scratch 2.0 mac.
Author: Lev Grossman
View: 519The entire #1 New York Times bestselling Magicians trilogy, including The Magicians, The Magician King, and The Magician's Land, now available in one ebook bundle The Magicians Quentin Coldwater is brilliant but miserable. A high school math genius, he’s secretly fascinated with a series of children’s fantasy novels set in a magical land called Fillory, and real life is disappointing by comparison. When Quentin is unexpectedly admitted to an elite, secret college of magic, it looks like his wildest dreams may have come true. But his newfound powers lead him down a rabbit hole of hedonism and disillusionment, and ultimately to the dark secret behind the story of Fillory. The land of his childhood fantasies turns out to be much darker and more dangerous than he ever could have imagined . . . The Magicians is one of the most daring and inventive works of literary fantasy in years. No one who has escaped into the worlds of Narnia and Harry Potter should miss this breathtaking return to the landscape of the imagination. The Magician King Quentin Coldwater should be happy. He escaped a miserable Brooklyn childhood, matriculated at a secret college for magic, and graduated to discover that Fillory—a fictional utopia—was actually real. But even as a Fillorian king, Quentin finds little peace. His old restlessness returns, and he longs for the thrills a heroic quest can bring. Accompanied by his oldest friend, Julia, Quentin sets off—only to somehow wind up back in the real-world and not in Fillory, as they’d hoped. As the pair struggle to find their way back to their lost kingdom, Quentin is forced to rely on Julia’s illicitly learned sorcery as they face a sinister threat in a world very far from the beloved fantasy novels of their youth. The Magician's Land Quentin Coldwater has lost everything. He has been cast out of Fillory, the secret magical world of his childhood dreams that he once ruled. With nothing left to lose he returns to where his story began, the Brakebills Preparatory College of Magic. But he can’t hide from his past, and it’s not long before it comes looking for him. Meanwhile, the magical barriers that keep Fillory safe are failing, and barbarians from the north have invaded. Eliot and Janet, the rulers of Fillory, embark on a final quest to save their beloved world, only to discover a situation far more complex—and far more dire—than anyone had envisioned. Along with Plum, a brilliant young magician with a dark secret of her own, Quentin sets out on a crooked path through a magical demimonde of gray magic and desperate characters. His new life takes him back to old haunts, like Antarctica and the Neitherlands, and old friends he thought were lost forever. The Magician’s Land is an intricate and fantastical thriller, and an epic of love and redemption that brings the Magicians trilogy to a magnificent conclusion, confirming it as one of the great achievements in modern fantasy.
|Cover artist||Steve Stone|
|Series||The Black Magician series|
|Media type||Print (Hardback & Paperback)|
|Pages||469 pp (UK edition)|
|ISBN||1-84149-313-9 (first edition, paperback) &|
ISBN1-904233-66-X (hardback edition)
|Followed by||The Novice|
The Magicians' Guild is the first fantasy novel in The Black Magician series by Trudi Canavan. Published in 2001, it is followed by The Novice (2002) and The High Lord (2003).
The book tells the story of Sonea, a young girl from the slums, as she discovers her magical potential. When she hurls a stone through a magical barrier, accidentally injuring a magician behind it, Sonea finds herself on the run from the powerful Magicians' Guild. The magicians must find her before her uncontrolled and untrained powers kill her and destroy the city, as well as overcome Sonea's distrust and fear of the magicians and their Guild as they try to convince her to join their ranks.
Each winter in Imardin, the capital city of Kyralia, the streets are purged of the 'dwells', the city's poor under-class, by magicians who drive away the inhabitants of the city's slums. Although young gang members gather to throw rocks at them, the magicians are protected by a magical shield—until Sonea, a young dwell, hurls a rock through their barrier and injures the magician Lord Fergun.
Fearing a rogue magician, the Guild begins searching for Sonea. Lords Dannyl and Rothen lead the search into the slums, worried that Sonea's increasingly uncontrolled magic will harm her and those around her. But Sonea both distrusts the Guild for their apparent lack of compassion for the poor dwells and fears their reprisal for her accidental injury of Lord Fergun. She flees with her friend Cery, eventually seeking the aid of the shady Thieves, who see the value of having their own magician and take her under their care. With Cery, she sneaks into the Magician's Guild in an attempt to gain knowledge of how to control her magic, and observes a black-robed magician covered in blood performing a strange rite on a servant. However, her attempt to learn more is unsuccessful, and Sonea continues to lose control of her powers, setting fire to her surroundings repeatedly, before Lord Rothen at last locates her.
At the magician's Guild, Lord Rothen and the sinister Fergun fight for Sonea's mentorship, though she is uninterested in training and only wants to return home to her friends and family. Lord Fergun attempts to sway Sonea to betray the Guild and thus prove that dwells are not fit to enter the Guild and goes so far as to kidnap and threaten Cery, but Fergun's plans are discovered and he is made to stand trial. In order to prove Fergun's guilt, Sonea submits to a mental examination, or 'truthreading', by Administrator Lorlen, who, finding the memory of the black-robed magician, reveals the man to be Lord Akkarin, head of the guild, explaining that she saw him practising black magic which is forbidden in Kyralia. Sonea decides then to join the Guild and train her magical potential.
On her webpage, Canavan describes that the main inspiration for the first chapter came from watching a documentary of the 1992 Olympic Games in Barcelona:
I was watching late night news and saw a report on how the city authorities had sent trucks around the city, into which all the homeless were loaded and then taken them to other cities. That night I dreamed that I was one among hundreds of people being driven out of a city.. by magicians. We started throwing stones and instead I threw magic. I woke up and wrote down the dream, sure that in the morning I'd read it and laugh (most dreams make for bad stories). But I didn't. Later it fit with a world I'd created where magic was latent and required expert tuition, so the teaching of it became a priviledge [sic] only available to the rich.